Pixie Stum aka Ice had raised to be the ganger leader of the Glam Chics, but lately was finding that it wasn't what she wanted. There had to be more to life she thought then all the endless fighting & killing just to make more coin for the Guilders. Not that killing ever bothered Ice, so cold was she about it that it was said she must have ice in her veins, which is how she got the name Ice.
Okay the idea of the game is for Ice & the construct PB96 to get from one corner of the board to the opposite one to reach a hanger where a cargo shuttle will soon be lifting off. The game will last for 16 turns, how a game length is decided in Planet 28 is you roll a D10 & add 6 to the score, which means a game will last for somewhere between 7 to 16 turns. Luckily I rolled a 10 as I don't think 7 turns would have been enough here, but it all adds to the excitement I guess. The blacked out areas on the board are walls, the green areas are hazardous terrain, to move in hazardous you need to make an agility test, if you pass you treat it as rough terrain, if you fail you take D10 damage - your armour roll. if in rough terrain you make a roll against your agility, pass you move as normal, fail you move half speed. Movement effects shooting, so if a character moved once this turn & was shot at by another who had also moved, the shooters shooting would be reduced by 2.
As always my thanks for dropping in and if you'd like to leave a comment it would be welcomed 😊